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Code Editor : v8-promise.h
// Copyright 2021 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef INCLUDE_V8_PROMISE_H_ #define INCLUDE_V8_PROMISE_H_ #include "v8-local-handle.h" // NOLINT(build/include_directory) #include "v8-object.h" // NOLINT(build/include_directory) #include "v8config.h" // NOLINT(build/include_directory) namespace v8 { class Context; #ifndef V8_PROMISE_INTERNAL_FIELD_COUNT // The number of required internal fields can be defined by embedder. #define V8_PROMISE_INTERNAL_FIELD_COUNT 0 #endif /** * An instance of the built-in Promise constructor (ES6 draft). */ class V8_EXPORT Promise : public Object { public: /** * State of the promise. Each value corresponds to one of the possible values * of the [[PromiseState]] field. */ enum PromiseState { kPending, kFulfilled, kRejected }; class V8_EXPORT Resolver : public Object { public: /** * Create a new resolver, along with an associated promise in pending state. */ static V8_WARN_UNUSED_RESULT MaybeLocal<Resolver> New( Local<Context> context); /** * Extract the associated promise. */ Local<Promise> GetPromise(); /** * Resolve/reject the associated promise with a given value. * Ignored if the promise is no longer pending. */ V8_WARN_UNUSED_RESULT Maybe<bool> Resolve(Local<Context> context, Local<Value> value); V8_WARN_UNUSED_RESULT Maybe<bool> Reject(Local<Context> context, Local<Value> value); V8_INLINE static Resolver* Cast(Value* value) { #ifdef V8_ENABLE_CHECKS CheckCast(value); #endif return static_cast<Promise::Resolver*>(value); } private: Resolver(); static void CheckCast(Value* obj); }; /** * Register a resolution/rejection handler with a promise. * The handler is given the respective resolution/rejection value as * an argument. If the promise is already resolved/rejected, the handler is * invoked at the end of turn. */ V8_WARN_UNUSED_RESULT MaybeLocal<Promise> Catch(Local<Context> context, Local<Function> handler); V8_WARN_UNUSED_RESULT MaybeLocal<Promise> Then(Local<Context> context, Local<Function> handler); V8_WARN_UNUSED_RESULT MaybeLocal<Promise> Then(Local<Context> context, Local<Function> on_fulfilled, Local<Function> on_rejected); /** * Returns true if the promise has at least one derived promise, and * therefore resolve/reject handlers (including default handler). */ bool HasHandler() const; /** * Returns the content of the [[PromiseResult]] field. The Promise must not * be pending. */ Local<Value> Result(); /** * Returns the value of the [[PromiseState]] field. */ PromiseState State(); /** * Marks this promise as handled to avoid reporting unhandled rejections. */ void MarkAsHandled(); /** * Marks this promise as silent to prevent pausing the debugger when the * promise is rejected. */ void MarkAsSilent(); V8_INLINE static Promise* Cast(Value* value) { #ifdef V8_ENABLE_CHECKS CheckCast(value); #endif return static_cast<Promise*>(value); } static const int kEmbedderFieldCount = V8_PROMISE_INTERNAL_FIELD_COUNT; private: Promise(); static void CheckCast(Value* obj); }; /** * PromiseHook with type kInit is called when a new promise is * created. When a new promise is created as part of the chain in the * case of Promise.then or in the intermediate promises created by * Promise.{race, all}/AsyncFunctionAwait, we pass the parent promise * otherwise we pass undefined. * * PromiseHook with type kResolve is called at the beginning of * resolve or reject function defined by CreateResolvingFunctions. * * PromiseHook with type kBefore is called at the beginning of the * PromiseReactionJob. * * PromiseHook with type kAfter is called right at the end of the * PromiseReactionJob. */ enum class PromiseHookType { kInit, kResolve, kBefore, kAfter }; using PromiseHook = void (*)(PromiseHookType type, Local<Promise> promise, Local<Value> parent); // --- Promise Reject Callback --- enum PromiseRejectEvent { kPromiseRejectWithNoHandler = 0, kPromiseHandlerAddedAfterReject = 1, kPromiseRejectAfterResolved = 2, kPromiseResolveAfterResolved = 3, }; class PromiseRejectMessage { public: PromiseRejectMessage(Local<Promise> promise, PromiseRejectEvent event, Local<Value> value) : promise_(promise), event_(event), value_(value) {} V8_INLINE Local<Promise> GetPromise() const { return promise_; } V8_INLINE PromiseRejectEvent GetEvent() const { return event_; } V8_INLINE Local<Value> GetValue() const { return value_; } private: Local<Promise> promise_; PromiseRejectEvent event_; Local<Value> value_; }; using PromiseRejectCallback = void (*)(PromiseRejectMessage message); } // namespace v8 #endif // INCLUDE_V8_PROMISE_H_
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