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tkAppInit.c
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tkfbox.tcl
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Code Editor : dialog.tcl
# dialog.tcl -- # # This file defines the procedure tk_dialog, which creates a dialog # box containing a bitmap, a message, and one or more buttons. # # Copyright (c) 1992-1993 The Regents of the University of California. # Copyright (c) 1994-1997 Sun Microsystems, Inc. # # See the file "license.terms" for information on usage and redistribution # of this file, and for a DISCLAIMER OF ALL WARRANTIES. # # # ::tk_dialog: # # This procedure displays a dialog box, waits for a button in the dialog # to be invoked, then returns the index of the selected button. If the # dialog somehow gets destroyed, -1 is returned. # # Arguments: # w - Window to use for dialog top-level. # title - Title to display in dialog's decorative frame. # text - Message to display in dialog. # bitmap - Bitmap to display in dialog (empty string means none). # default - Index of button that is to display the default ring # (-1 means none). # args - One or more strings to display in buttons across the # bottom of the dialog box. proc ::tk_dialog {w title text bitmap default args} { variable ::tk::Priv # Check that $default was properly given if {[string is integer -strict $default]} { if {$default >= [llength $args]} { return -code error -errorcode {TK DIALOG BAD_DEFAULT} \ "default button index greater than number of buttons\ specified for tk_dialog" } } elseif {"" eq $default} { set default -1 } else { set default [lsearch -exact $args $default] } set windowingsystem [tk windowingsystem] # 1. Create the top-level window and divide it into top # and bottom parts. destroy $w toplevel $w -class Dialog wm title $w $title wm iconname $w Dialog wm protocol $w WM_DELETE_WINDOW { } # Dialog boxes should be transient with respect to their parent, # so that they will always stay on top of their parent window. However, # some window managers will create the window as withdrawn if the parent # window is withdrawn or iconified. Combined with the grab we put on the # window, this can hang the entire application. Therefore we only make # the dialog transient if the parent is viewable. # if {[winfo viewable [winfo toplevel [winfo parent $w]]] } { wm transient $w [winfo toplevel [winfo parent $w]] } if {$windowingsystem eq "aqua"} { ::tk::unsupported::MacWindowStyle style $w moveableModal {} } elseif {$windowingsystem eq "x11"} { wm attributes $w -type dialog } frame $w.bot frame $w.top if {$windowingsystem eq "x11"} { $w.bot configure -relief raised -bd 1 $w.top configure -relief raised -bd 1 } pack $w.bot -side bottom -fill both pack $w.top -side top -fill both -expand 1 grid anchor $w.bot center # 2. Fill the top part with bitmap and message (use the option # database for -wraplength and -font so that they can be # overridden by the caller). option add *Dialog.msg.wrapLength 3i widgetDefault option add *Dialog.msg.font TkCaptionFont widgetDefault label $w.msg -justify left -text $text pack $w.msg -in $w.top -side right -expand 1 -fill both -padx 3m -pady 3m if {$bitmap ne ""} { if {$windowingsystem eq "aqua" && $bitmap eq "error"} { set bitmap "stop" } label $w.bitmap -bitmap $bitmap pack $w.bitmap -in $w.top -side left -padx 3m -pady 3m } # 3. Create a row of buttons at the bottom of the dialog. set i 0 foreach but $args { button $w.button$i -text $but -command [list set ::tk::Priv(button) $i] if {$i == $default} { $w.button$i configure -default active } else { $w.button$i configure -default normal } grid $w.button$i -in $w.bot -column $i -row 0 -sticky ew \ -padx 10 -pady 4 grid columnconfigure $w.bot $i # We boost the size of some Mac buttons for l&f if {$windowingsystem eq "aqua"} { set tmp [string tolower $but] if {$tmp eq "ok" || $tmp eq "cancel"} { grid columnconfigure $w.bot $i -minsize 90 } grid configure $w.button$i -pady 7 } incr i } # 4. Create a binding for <Return> on the dialog if there is a # default button. # Convention also dictates that if the keyboard focus moves among the # the buttons that the <Return> binding affects the button with the focus. if {$default >= 0} { bind $w <Return> [list $w.button$default invoke] } bind $w <<PrevWindow>> [list bind $w <Return> {[tk_focusPrev %W] invoke}] bind $w <<NextWindow>> [list bind $w <Return> {[tk_focusNext %W] invoke}] # 5. Create a <Destroy> binding for the window that sets the # button variable to -1; this is needed in case something happens # that destroys the window, such as its parent window being destroyed. bind $w <Destroy> {set ::tk::Priv(button) -1} # 6. Withdraw the window, then update all the geometry information # so we know how big it wants to be, then center the window in the # display (Motif style) and de-iconify it. ::tk::PlaceWindow $w tkwait visibility $w # 7. Set a grab and claim the focus too. if {$default >= 0} { set focus $w.button$default } else { set focus $w } tk::SetFocusGrab $w $focus # 8. Wait for the user to respond, then restore the focus and # return the index of the selected button. Restore the focus # before deleting the window, since otherwise the window manager # may take the focus away so we can't redirect it. Finally, # restore any grab that was in effect. vwait ::tk::Priv(button) catch { # It's possible that the window has already been destroyed, # hence this "catch". Delete the Destroy handler so that # Priv(button) doesn't get reset by it. bind $w <Destroy> {} } tk::RestoreFocusGrab $w $focus return $Priv(button) }
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