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coll.h
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datefmt.h
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format.h
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formattedvalue.h
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gender.h
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idna.h
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listformatter.h
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localebuilder.h
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locid.h
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numberformatter.h
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numberrangeformatter.h
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numfmt.h
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numsys.h
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platform.h
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plurfmt.h
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simpleformatter.h
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timezone.h
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tzfmt.h
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uchriter.h
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ucpmap.h
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Code Editor : currpinf.h
// © 2016 and later: Unicode, Inc. and others. // License & terms of use: http://www.unicode.org/copyright.html /* ******************************************************************************* * Copyright (C) 2009-2015, International Business Machines Corporation and * * others. All Rights Reserved. * ******************************************************************************* */ #ifndef CURRPINF_H #define CURRPINF_H #include "unicode/utypes.h" #if U_SHOW_CPLUSPLUS_API /** * \file * \brief C++ API: Currency Plural Information used by Decimal Format */ #if !UCONFIG_NO_FORMATTING #include "unicode/unistr.h" U_NAMESPACE_BEGIN class Locale; class PluralRules; class Hashtable; /** * This class represents the information needed by * DecimalFormat to format currency plural, * such as "3.00 US dollars" or "1.00 US dollar". * DecimalFormat creates for itself an instance of * CurrencyPluralInfo from its locale data. * If you need to change any of these symbols, you can get the * CurrencyPluralInfo object from your * DecimalFormat and modify it. * * Following are the information needed for currency plural format and parse: * locale information, * plural rule of the locale, * currency plural pattern of the locale. * * @stable ICU 4.2 */ class U_I18N_API CurrencyPluralInfo : public UObject { public: /** * Create a CurrencyPluralInfo object for the default locale. * @param status output param set to success/failure code on exit * @stable ICU 4.2 */ CurrencyPluralInfo(UErrorCode& status); /** * Create a CurrencyPluralInfo object for the given locale. * @param locale the locale * @param status output param set to success/failure code on exit * @stable ICU 4.2 */ CurrencyPluralInfo(const Locale& locale, UErrorCode& status); /** * Copy constructor * * @stable ICU 4.2 */ CurrencyPluralInfo(const CurrencyPluralInfo& info); /** * Assignment operator * * @stable ICU 4.2 */ CurrencyPluralInfo& operator=(const CurrencyPluralInfo& info); /** * Destructor * * @stable ICU 4.2 */ virtual ~CurrencyPluralInfo(); /** * Equal operator. * * @stable ICU 4.2 */ UBool operator==(const CurrencyPluralInfo& info) const; /** * Not equal operator * * @stable ICU 4.2 */ UBool operator!=(const CurrencyPluralInfo& info) const; /** * Clone * * @stable ICU 4.2 */ CurrencyPluralInfo* clone() const; /** * Gets plural rules of this locale, used for currency plural format * * @return plural rule * @stable ICU 4.2 */ const PluralRules* getPluralRules() const; /** * Given a plural count, gets currency plural pattern of this locale, * used for currency plural format * * @param pluralCount currency plural count * @param result output param to receive the pattern * @return a currency plural pattern based on plural count * @stable ICU 4.2 */ UnicodeString& getCurrencyPluralPattern(const UnicodeString& pluralCount, UnicodeString& result) const; /** * Get locale * * @return locale * @stable ICU 4.2 */ const Locale& getLocale() const; /** * Set plural rules. * The plural rule is set when CurrencyPluralInfo * instance is created. * You can call this method to reset plural rules only if you want * to modify the default plural rule of the locale. * * @param ruleDescription new plural rule description * @param status output param set to success/failure code on exit * @stable ICU 4.2 */ void setPluralRules(const UnicodeString& ruleDescription, UErrorCode& status); /** * Set currency plural pattern. * The currency plural pattern is set when CurrencyPluralInfo * instance is created. * You can call this method to reset currency plural pattern only if * you want to modify the default currency plural pattern of the locale. * * @param pluralCount the plural count for which the currency pattern will * be overridden. * @param pattern the new currency plural pattern * @param status output param set to success/failure code on exit * @stable ICU 4.2 */ void setCurrencyPluralPattern(const UnicodeString& pluralCount, const UnicodeString& pattern, UErrorCode& status); /** * Set locale * * @param loc the new locale to set * @param status output param set to success/failure code on exit * @stable ICU 4.2 */ void setLocale(const Locale& loc, UErrorCode& status); /** * ICU "poor man's RTTI", returns a UClassID for the actual class. * * @stable ICU 4.2 */ virtual UClassID getDynamicClassID() const; /** * ICU "poor man's RTTI", returns a UClassID for this class. * * @stable ICU 4.2 */ static UClassID U_EXPORT2 getStaticClassID(); private: friend class DecimalFormat; friend class DecimalFormatImpl; void initialize(const Locale& loc, UErrorCode& status); void setupCurrencyPluralPattern(const Locale& loc, UErrorCode& status); /* * delete hash table * * @param hTable hash table to be deleted */ void deleteHash(Hashtable* hTable); /* * initialize hash table * * @param status output param set to success/failure code on exit * @return hash table initialized */ Hashtable* initHash(UErrorCode& status); /** * copy hash table * * @param source the source to copy from * @param target the target to copy to * @param status error code */ void copyHash(const Hashtable* source, Hashtable* target, UErrorCode& status); //-------------------- private data member --------------------- // map from plural count to currency plural pattern, for example // a plural pattern defined in "CurrencyUnitPatterns" is // "one{{0} {1}}", in which "one" is a plural count // and "{0} {1}" is a currency plural pattern". // The currency plural pattern saved in this mapping is the pattern // defined in "CurrencyUnitPattern" by replacing // {0} with the number format pattern, // and {1} with 3 currency sign. Hashtable* fPluralCountToCurrencyUnitPattern; /* * The plural rule is used to format currency plural name, * for example: "3.00 US Dollars". * If there are 3 currency signs in the currency pattern, * the 3 currency signs will be replaced by currency plural name. */ PluralRules* fPluralRules; // locale Locale* fLocale; private: /** * An internal status variable used to indicate that the object is in an 'invalid' state. * Used by copy constructor, the assignment operator and the clone method. */ UErrorCode fInternalStatus; }; inline UBool CurrencyPluralInfo::operator!=(const CurrencyPluralInfo& info) const { return !operator==(info); } U_NAMESPACE_END #endif /* #if !UCONFIG_NO_FORMATTING */ #endif /* U_SHOW_CPLUSPLUS_API */ #endif // _CURRPINFO //eof
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